![]() Xonotic is regarded as the spiritual successor to the (libre) Nexuiz. The latest version is 2.5.2, after which no more updates came.įollowing a 2010 controversy, the game has been forked under a new name Xonotic, which is now actively developed. ![]() Version 2.5 was released in October 2009. The “real” game happens in online multiplayer. The game features a simple singleplayer campaign which is mostly meant for practice. Your health could theoretically go very hight, but it will be hard to maintain for long. The health/armor system in this game is a bit different than in other games: Your health will tend towards 100 with a higher rate of change the further away your health is from 100. Special pick ups are Strength (which increase the damage dealt), Shield (you take less damage) and Speed (increases walking speed). In the arenas, you find collectible weapons, ammo, health and armor. The weapons have a primary and secondary fire mode and include the shotgun, machinegun, various unique energy weapons, sniper rifles, rocket launchers, and more. The game can be customized further by so-called mutators, little rule changes like low gravity or a grappling hook. It's a classic arena shooter with a science-fiction theme and many game modes known from other FPSes like classic deathmatch, team deathmatch, capture the flag, domination, but it also features the unique key hunt mode in which your team must collect all keys to score. 2.1 Naming confusion and the IllFonic remake.Cities with the Challenge were: Dallas, Miami, Chicago, Boston, Pittsburgh, Seattle, Los Angeles, and San Francisco. Game play was open to GameStop customers ages 13 and up, and ages 17 and above were eligible to win the monthly gift card for the high score. There were new maps every month, and each player was allowed one game per day. The highest monthly scorer in each location won a $100 GameStop gift card. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. Interactive kiosks were set up in 10 different stores in 8 US cities. GameStop locations across the US held an in-store Nexuiz "PC gaming challenge". Upon the release of version 2.5 in April 2009, Phoronix deemed the game to be "the best open-source first person shooter we have ever played." Competitive play It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. In the September 2006 issue of the magazine PC Gamer, Nexuiz was included in an article on Internet developers and free games impacting the industry. On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for IllFonic's Nexuiz. Many of the core contributors and community members of Nexuiz moved to this new project as they felt that sale of the name Nexuiz mishandles the original project. On March 22, 2010, the fork Xonotic of Nexuiz was announced. On March 1, 2010, it was revealed that IllFonic purchased the rights to the name Nexuiz. ![]() ![]() From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with many users. This includes all new GUI graphics elements, as well as reflective water and improved particles. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006, and 2.1 September 9, 2006. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. It supports new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. ![]()
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